In ThreeJS, controlling the current time of an animation typically involves utilizing the animation system, particularly the AnimationMixer object. AnimationMixer is an object that manages animation playback, enabling you to play, pause, stop, and set the animation to a specific time point.
Assuming you have a loaded model with animations, here are the steps to set the current time using AnimationMixer:
Step 1: Create an AnimationMixer Object
First, create an AnimationMixer object for your model. This object provides the necessary API to control animation playback.
javascriptconst mixer = new THREE.AnimationMixer(model);
Step 2: Get the Animation Clip
Animation data is typically stored in the model's animations property, which is an array containing multiple animation clips (AnimationClip). Select the animation clip you wish to control.
javascriptconst clip = model.animations[0]; // Select the first animation clip
Step 3: Create an AnimationAction Associated with the Clip
Use the AnimationMixer.clipAction method to create an AnimationAction object that controls a specific animation clip.
javascriptconst action = mixer.clipAction(clip); action.play(); // Start playing the animation
Step 4: Set the Current Time of the Animation
Control the animation to jump to a specific time point by setting the time property of the AnimationAction. For example, to jump to the 2-second mark of the animation:
javascriptaction.time = 2.0; // Time is in seconds
Step 5: Update the AnimationMixer
In the animation system, AnimationMixer must be updated every frame. This is typically done within your animation or rendering loop.
javascriptmixer.update(deltaTime); // deltaTime is the time interval between frames
Example
Assume you have a scene with an animated model. When a user clicks a button, set the animation to the 3-second mark and continue playing:
javascriptbutton.addEventListener('click', () => { action.time = 3.0; // Set the animation to the 3-second mark action.play(); // Ensure the animation is playing });
In practical applications, this functionality for controlling animation time is highly valuable, such as in interactive demonstrations or games where users can navigate to specific animation segments. This enhances application interactivity and user experience.