SVG and Canvas are both technologies for drawing graphics on web pages, but they differ significantly in working principles, performance, and use cases:
1. Working Principles
- SVG: DOM-based vector graphics, each graphic element is an independent DOM node
- Canvas: Pixel-based bitmap, drawn via JavaScript on the canvas, ultimately generating a bitmap
2. Graphic Types
- SVG: Vector graphics, infinite scaling without quality loss
- Canvas: Bitmap, scaling causes quality loss
3. DOM Interaction
-
SVG:
- Each element can bind events (click, hover, etc.)
- Can be styled via CSS
- Supports standard DOM operations
- Suitable for scenarios requiring interaction
-
Canvas:
- The entire canvas is one DOM element
- Requires manual calculation of click positions and collision detection
- Cannot directly style internal elements via CSS
- Suitable for pure display scenarios
4. Performance Comparison
-
SVG:
- Good performance with few elements
- Performance degrades with too many elements (thousands)
- Suitable for icons, charts, simple animations
-
Canvas:
- Excellent performance with many elements
- Stable performance when rendering large numbers of objects
- Suitable for games, data visualization, complex animations
5. Accessibility
-
SVG:
- Supports screen readers
- Can add title and desc elements
- Search engines can index content
- SEO friendly
-
Canvas:
- Poor accessibility
- Requires additional ARIA support implementation
- Search engines struggle to index content
6. File Size
-
SVG:
- Small file size for simple graphics
- Large file size possible for complex graphics
- Can be gzip compressed
-
Canvas:
- No file size involved (dynamically generated)
- Exported image file size depends on resolution
7. Use Cases
SVG is suitable for:
- Icons and logos
- Simple to moderately complex charts
- Graphics requiring interaction
- Graphics requiring scaling
- Printing and high-quality output
- SEO-important content
Canvas is suitable for:
- Game development
- Big data visualization
- Complex animations
- Image processing
- Real-time rendering
- Performance-critical scenarios
8. Selection Recommendations
- Need interaction and accessibility: Choose SVG
- Need high-performance rendering of many objects: Choose Canvas
- Need vector scaling: Choose SVG
- Need pixel-level control: Choose Canvas
- Can combine both technologies to leverage their strengths