MobX and Redux are both popular state management libraries, but they have significant differences in design philosophy and usage. Choosing between them depends on project requirements, team preferences, and specific scenarios.
Core Design Philosophy
MobX
- Observer pattern based: Automatically tracks state changes without manual subscription
- Imperative programming: Directly modify state, more intuitive
- Transparent reactivity: State changes automatically trigger updates
- High flexibility: Does not enforce specific code structure
Redux
- Functional programming based: Uses pure functions to handle state changes
- Declarative programming: Modify state by dispatching actions
- Unidirectional data flow: Action → Reducer → Store → View
- High standardization: Enforces specific code structure
Code Comparison
MobX Example
javascriptimport { observable, action, computed, makeAutoObservable } from 'mobx'; class TodoStore { todos = []; filter = 'all'; constructor() { makeAutoObservable(this); } @computed get filteredTodos() { switch (this.filter) { case 'completed': return this.todos.filter(todo => todo.completed); case 'active': return this.todos.filter(todo => !todo.completed); default: return this.todos; } } @action addTodo(text) { this.todos.push({ id: Date.now(), text, completed: false }); } @action toggleTodo(id) { const todo = this.todos.find(t => t.id === id); if (todo) todo.completed = !todo.completed; } @action setFilter(filter) { this.filter = filter; } } const store = new TodoStore(); // Usage store.addTodo('Learn MobX'); store.toggleTodo(store.todos[0].id);
Redux Example
javascriptimport { createStore } from 'redux'; // Action Types const ADD_TODO = 'ADD_TODO'; const TOGGLE_TODO = 'TOGGLE_TODO'; const SET_FILTER = 'SET_FILTER'; // Action Creators const addTodo = (text) => ({ type: ADD_TODO, payload: { id: Date.now(), text, completed: false } }); const toggleTodo = (id) => ({ type: TOGGLE_TODO, payload: id }); const setFilter = (filter) => ({ type: SET_FILTER, payload: filter }); // Reducer const initialState = { todos: [], filter: 'all' }; function todoReducer(state = initialState, action) { switch (action.type) { case ADD_TODO: return { ...state, todos: [...state.todos, action.payload] }; case TOGGLE_TODO: return { ...state, todos: state.todos.map(todo => todo.id === action.payload ? { ...todo, completed: !todo.completed } : todo ) }; case SET_FILTER: return { ...state, filter: action.payload }; default: return state; } } const store = createStore(todoReducer); // Selector const selectFilteredTodos = (state) => { switch (state.filter) { case 'completed': return state.todos.filter(todo => todo.completed); case 'active': return state.todos.filter(todo => !todo.completed); default: return state.todos; } }; // Usage store.dispatch(addTodo('Learn Redux')); store.dispatch(toggleTodo(store.getState().todos[0].id));
Detailed Comparison
| Feature | MobX | Redux |
|---|---|---|
| Programming paradigm | Imperative, OOP | Functional, declarative |
| State tracking | Automatic tracking | Manual subscription |
| State modification | Direct modification | Through action |
| Code volume | Less | More |
| Learning curve | Gentler | Steeper |
| Flexibility | High | Low |
| Standardization | Low | High |
| Debugging tools | MobX DevTools | Redux DevTools |
| Time travel | Limited support | Full support |
| Middleware | Not needed | Rich (redux-thunk, redux-saga, etc.) |
| Performance | Automatic optimization | Requires manual optimization |
| State structure | Can be nested | Recommend flattening |
| Type support | Good | Requires additional configuration |
Use Cases
Scenarios suitable for MobX
- Rapid development: Need rapid prototyping or small projects
- Complex state structure: Complex and nested state structure
- Team experience: Team more familiar with OOP
- Flexibility first: Need more code flexibility
- Learning cost: Want to reduce learning cost
javascript// MobX suitable for complex nested state class UserStore { @observable user = { profile: { name: '', email: '', address: { city: '', country: '' } }, preferences: { theme: 'light', language: 'en' } }; @action updateCity(city) { this.user.profile.address.city = city; // Directly modify nested properties } }
Scenarios suitable for Redux
- Large projects: Large projects requiring strict standards
- Team collaboration: Multi-person collaboration, need unified code standards
- Time travel: Need complete time travel debugging
- Middleware needs: Need rich middleware ecosystem
- Functional programming: Team prefers functional programming paradigm
javascript// Redux suitable for flattened state const initialState = { users: { byId: {}, allIds: [] }, profiles: { byId: {}, allIds: [] }, addresses: { byId: {}, allIds: [] } }; // Handle state changes through reducers function reducer(state = initialState, action) { switch (action.type) { case UPDATE_CITY: return { ...state, addresses: { ...state.addresses, byId: { ...state.addresses.byId, [action.payload.id]: { ...state.addresses.byId[action.payload.id], city: action.payload.city } } } }; default: return state; } }
Performance Comparison
MobX Performance Advantages
- Automatic optimization: Automatically tracks dependencies, only updates necessary components
- Batch updates: State changes within actions are batched
- Lazy evaluation: Computed values only calculated when accessed
javascript// MobX automatic optimization class Store { @observable items = []; @computed get expensiveValue() { console.log('Computing expensive value'); return this.items.reduce((sum, item) => sum + item.value, 0); } } // Only calculated when accessing expensiveValue console.log(store.expensiveValue); // Calculate once console.log(store.expensiveValue); // Use cache, no calculation
Redux Performance Challenges
- Manual optimization: Need to use reselect, memo and other tools to optimize
- Full comparison: Every dispatch compares the entire state tree
- Manual subscription: Need to manually select needed data
javascript// Redux requires manual optimization import { createSelector } from 'reselect'; const selectItems = (state) => state.items; const selectExpensiveValue = createSelector( [selectItems], (items) => { console.log('Computing expensive value'); return items.reduce((sum, item) => sum + item.value, 0); } ); // Need to manually select data const value = selectExpensiveValue(store.getState());
Debugging Comparison
MobX Debugging
javascript// Use MobX DevTools import { makeObservable, observable, action } from 'mobx'; class Store { @observable count = 0; constructor() { makeObservable(this); } @action increment() { this.count++; } } // View state changes in browser
Redux Debugging
javascript// Use Redux DevTools import { createStore } from 'redux'; const store = createStore( reducer, window.__REDUX_DEVTOOLS_EXTENSION__ && window.__REDUX_DEVTOOLS_EXTENSION__() ); // Can view complete action history, state changes, and time travel
Migration Suggestions
Migrating from MobX to Redux
- Refactor state structure: Flatten nested state
- Create action types: Define all possible actions
- Write reducers: Move state modification logic to reducers
- Use middleware: Add middleware as needed
- Update components: Use useSelector and useDispatch
Migrating from Redux to MobX
- Create stores: Convert reducer logic to stores
- Use observable: Convert state to observable
- Add actions: Convert action creators to actions
- Update components: Use observer or useObserver
- Simplify code: Remove unnecessary boilerplate
Summary
Choose MobX if:
- Need rapid development
- State structure is complex and nested
- Team more familiar with OOP
- Want to reduce learning cost
- Need more code flexibility
Choose Redux if:
- Project scale is large
- Need strict code standards
- Need complete time travel debugging
- Need rich middleware ecosystem
- Team prefers functional programming
Both are excellent state management libraries, and the choice should be based on project requirements and team situation. In actual projects, you can also mix and match based on the characteristics of different modules.