Setting Xfermode in the Paint object in Harmony OS defines how graphics mix with the background during drawing. However, in Harmony OS, Xfermode is not directly available; instead, BlendMode is used to achieve similar functionality. BlendMode provides various blending modes to achieve different visual effects.
The following are the steps to set the BlendMode in the Paint object:
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Create Paint Object: First, create a Paint instance, which is a basic component for drawing.
javaPaint paint = new Paint(); -
Set BlendMode: Use the setBlendMode method to set the blending mode of Paint. For example, to achieve a source-over-target effect, choose BlendMode.SRC_OVER.
javapaint.setBlendMode(BlendMode.SRC_OVER);BlendMode includes various modes such as SRC, DST, SRC_OVER, DST_OVER, each with specific purposes and effects.
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Use Paint for Drawing: After setting the BlendMode, you can use the Paint object for drawing. Whether drawing on a Canvas or handling layers, the Paint settings apply during the drawing process.
javaCanvas canvas = new Canvas(); canvas.drawRect(rect, paint);
Example: Achieving Image Blending
Suppose you need to overlay two images in an application, where one image has partial transparency and you want the corresponding parts of the bottom image to be visible; you can use BlendMode.SRC_OVER to achieve this:
java// Create two Bitmap objects representing the two images Bitmap bitmap1 = ...; // Bottom image Bitmap bitmap2 = ...; // Top image with partial transparency Canvas canvas = new Canvas(bitmap1); // Create canvas using the bottom image Paint paint = new Paint(); paint.setBlendMode(BlendMode.SRC_OVER); // Set blending mode // Draw the top image on the canvas canvas.drawBitmap(bitmap2, 0, 0, paint);
In this way, the transparent parts of bitmap2 allow the corresponding parts of bitmap1 to be visible.
By using the above methods, you can flexibly utilize BlendMode in Harmony OS to control graphic drawing and layer blending, achieving the desired visual effects.